

You must be proficient with tools related to the object you are trying to create (typically artisan’s tools). If you want your character to spend his or her downtime performing an activity not covered here, discuss it with your GM.ĬraftingYou can craft nonmagical Objects, including Adventuring Equipment and works of art. If you have more than the minimum amount of days to spend, you can keep doing the same thing for a longer period of time, or switch to a new downtime activity.ĭowntime Activities other than the ones presented below are possible. Periods of downtime can vary in Duration, but each downtime activity requires a certain number of days to complete before you gain any benefit, and at least 8 hours of each day must be spent on the downtime activity for the day to count. For example, when you lead an Aristocratic lifestyle, it might be easier for you to Influence the nobles of the city than if you live in poverty.ĭowntime ActivitiesBetween Adventures, the GM might ask you what your character is doing during his or her downtime. Living a particular lifestyle doesn’t have a huge Effect on your character, but your lifestyle can affect the way other individuals and groups react to you. Lifestyle ExpensesBetween Adventures, you choose a particular quality of life and pay the cost of maintaining that lifestyle.


At other times, the GM might want to keep track of just how much time is passing as events beyond your Perception stay in motion. When starting a new adventure, the GM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. In some cases, the Passage of time is something that occurs with little fanfare or description. Many Adventurers also use this time to perform other tasks, such as Crafting Arms and Armor, performing Research, or spending their hard-earned gold. For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a Long Rest.Ī character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.īetween AdventuresBetween trips to Dungeons and battles against ancient evils, Adventurers need time to rest, recuperate, and prepare for their next adventure. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). If the rest is interrupted by a period of strenuous activity-at least 1 hour of walking, Fighting, casting Spells, or similar Adventuring activity-the Characters must begin the rest again to gain any benefit from it.Īt the end of a Long Rest, a character regains all lost Hit Points. Long RestA Long Rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. A character regains some spent Hit Dice upon finishing a Long Rest, as explained below. The player can decide to spend an additional Hit Die after each roll. The character regains Hit Points equal to the total. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. Short RestA Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.Ī character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. They need rest-time to sleep and eat, tend their wounds, refresh their minds and spirits for Spellcasting, and brace themselves for further adventure.Īdventurers can take Short Rests in the midst of an Adventuring day and a Long Rest to end the day. Heroic though they might be, Adventurers can’t spend every hour of the day in the thick of Exploration, Social Interaction, and Combat.
